Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_arm_laser_telegraph_Step_0

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1
if (obj_spamton_neo_enemy.partmode != 3)
2
    instance_destroy();
3
if (instance_exists(obj_sneo_biglaser))
4
    depth = obj_sneo_biglaser.depth + 1;
5
if (instance_exists(obj_heart))
6
    depth = obj_heart.depth + 1;