Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_arm_laser_telegraph_elevator_Step_0

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1
if (!i_ex(target))
2
    instance_destroy();
3
if (instance_exists(obj_sneo_biglaser_elevator))
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    depth = obj_sneo_biglaser_elevator.depth + 1;
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if (instance_exists(obj_heart))
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    depth = obj_heart.depth + 1;