Deltarune (Chapter 2) script viewer

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gml_Object_obj_slidebullet_Other_10

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1
if (!hit)
2
{
3
    var _top = min((y - yChange) + sprite_height, y - 2);
4
    if (collision_rectangle((x - (sprite_width / 2)) + 10, _top, (x + (sprite_width / 2)) - 10, y, obj_heart, true, true))
5
        event_user(5);
6
}