Deltarune (Chapter 2) script viewer

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gml_Object_obj_skewed_sprite_example_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_skew_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha, hskew, vskew);
2
draw_set_color(c_black);
3
draw_text(x + 10, y + 10, string_hash_to_newline("h: " + string(hskew) + "#v: " + string(vskew) + "rot: " + string(image_angle)));