Deltarune (Chapter 2) script viewer

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gml_Object_obj_shapepuzzlepiece_Draw_0

(view raw script w/o annotations or w/e)
1
gpu_set_blendmode(bm_add);
2
draw_self();
3
if (active)
4
    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, scr_wave
scr_wave

function scr_wave(arg0, arg1, arg2, arg3) { var a4 = (arg1 - arg0) * 0.5; return arg0 + a4 + (sin((((current_time * 0.001) + (arg2 * arg3)) / arg2) * (2 * pi)) * a4); }
(0, 0.2, 1, 0));
5
gpu_set_blendmode(bm_normal);