Deltarune (Chapter 2) script viewer

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gml_Object_obj_shapepuzzlebutton_Other_10

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if (!obj_shapepuzzle.goalHit)
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{
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    snd_play(snd_noise);
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    global.interact = 1;
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    global.facing = 2;
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    active = true;
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    with (obj_shapepuzzle)
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        inUse = true;
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    with (myPiece)
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        active = true;
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    mybuffer = 0;
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}