Deltarune (Chapter 2) script viewer

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gml_Object_obj_shake_Create_0

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1
camera = 0;
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shakespeed = 1;
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shakesign = 1;
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shakex = 4;
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shakey = 4;
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siner = 0;
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active = 0;
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permashake = 0;
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beenset = 0;
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if (instance_number(object_index) >= 2)
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{
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    active = -1;
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    instance_destroy();
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}