1 | timer = 0; |
2 | spawned = 1; |
3 | shadLength = 1; |
4 | floorshadOpacity = 0.8; |
5 | frontshadOpacity = 0.8; |
6 | floorShadowColor = c_black; |
7 | frontShadowColor = c_black; |
8 | type = 0; |
9 | init = 0; |
10 | if (room == room_dw_mansion_east_3f_projection) |
11 | type = 1; |