Deltarune (Chapter 2) script viewer

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gml_Object_obj_shadowMaker_Create_0

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1
timer = 0;
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spawned = 1;
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shadLength = 1;
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floorshadOpacity = 0.8;
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frontshadOpacity = 0.8;
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floorShadowColor = c_black;
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frontShadowColor = c_black;
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type = 0;
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init = 0;
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if (room == room_dw_mansion_east_3f_projection)
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    type = 1;