Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_screen_loading_Draw_0

(view raw script w/o annotations or w/e)
1
if (!_init)
2
    exit;
3
draw_set_color(c_black);
4
ossafe_fill_rectangle(0, 0, room_width, room_height);
5
draw_set_font(_font);
6
draw_set_halign(fa_center);
7
draw_set_color(c_white);
8
draw_text_transformed(camera_get_view_width(view_camera[0]) / 2, (camera_get_view_height(view_camera[0]) / 2) + _y_offset, _initialize_text, 1, 1, 0);
9
draw_set_halign(fa_left);