Deltarune (Chapter 2) script viewer

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gml_Object_obj_saucer_monty_Create_0

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1
saucercount = 3;
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radius = 100;
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siner = 0;
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con = 0;
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myinteract = 0;
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image_speed = 0;
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image_xscale = 2;
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image_yscale = 2;
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if (x >= (room_width / 1.2))
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    saucercount = choose(4, 5, 6, 7, 8, 9, 10, 11, 12);
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multiplier = 2;
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collider = instance_create(x + 8, y + 22, obj_solidblock);
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collider.image_xscale = 4.2;
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collider.image_yscale = 3;
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fakeblock = 0;
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boss = 0;
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if (instance_find(object_index, 0) == id)
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    boss = 1;
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loop = 99999;