Deltarune (Chapter 2) script viewer

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gml_Object_obj_rouxls_ripple_Draw_0

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timer += 0.1;
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if (timer > 1)
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    instance_destroy();
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scale = scr_ease_out
scr_ease_out

function scr_ease_out(arg0, arg1) { if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_out_bounce(arg0, 0, 1, 1); case -2: return ease_out_elastic(arg0, 0, 1, 1); case -1: return ease_out_back(arg0, 0, 1, 1); case 0: return arg0; case 1: return sin(arg0 * 1.5707963267948966); case 2: return -arg0 * (arg0 - 2); case 6: return -power(2, -10 * arg0) + 1; case 7: arg0--; return sqrt(1 - (arg0 * arg0)); default: arg0--; if (arg1 == 4) { return -1 * (power(arg0, arg1) - 1); break; } return power(arg0, arg1) + 1; } }
(timer, 3) * maxsize;
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if (timer < 0.25)
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    alpha = timer * 4;
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else if (timer > 0.75)
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    alpha = 1 - ((timer - 0.75) * 4);
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else
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    alpha = 1;
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draw_sprite_ext(sprite_index, image_index, x, 755, scale, scale, 0, c_lime, alpha);