Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_rotationTile_track3_Create_0

(view raw script w/o annotations or w/e)
1
starter = 0;
2
image_alpha = 1;
3
init = 0;
4
con = 0;
5
timer = 0;
6
pattern = 0;
7
depth = 900000;
8
rottype = 0;
9
patidealy = 0;
10
randompos = 0;
11
image_speed = 0;
12
remx = x;
13
remy = y;
14
rx = x;
15
lx = x;
16
ry = y;
17
timer = 0;
18
phase = 1;
19
move = 0;
20
tilecon = -1;
21
rotSpeed = 5;
22
moving = false;
23
image_xscale = 2;
24
image_yscale = 2;
25
staticTile[90] = 0;
26
falltimer = 0;
27
failure = 0;
28
fally = 0;
29
active = false;