Deltarune (Chapter 2) script viewer

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gml_Object_obj_rotationtile_tower_Draw_0

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draw_self();
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if (init == 1)
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{
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    if (i_ex(obj_mouseTowerTrigger))
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    {
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        if (obj_mouseTowerTrigger.controlled == id && obj_mouseTowerTrigger.rotate == true)
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            mymoving = 1;
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        else
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            mymoving = 0;
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    }
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    if (pattern == 1)
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        draw_sprite_ext(spr_mice3Tracks, 0 + mymoving, x, y, 2, 2, 0, image_blend, 1);
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    else
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        draw_sprite_ext(spr_mice3Tracks, 2 + mymoving, x, y, 2, 2, 0, image_blend, 1);
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}