Deltarune (Chapter 2) script viewer

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gml_Object_obj_rotationController_track_Create_0

(view raw script w/o annotations or w/e)
1
mytimer = 0;
2
myinteract = 0;
3
image_speed = 0;
4
timer = 0;
5
mousecreate = 0;
6
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
7
rotate = false;
8
goalHit = 0;
9
controlled = obj_rotationTile_track1;
10
light = 0;
11
left = false;
12
right = false;
13
down = false;
14
buffer = 3;