Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_rocketpunch_bhero_Create_0

(view raw script w/o annotations or w/e)
1
image_xscale = 3;
2
image_yscale = 3;
3
con = 0;
4
vspeed = -2;
5
friction = -2;
6
depth = o_boxingcontroller.depth;
7
image_index = 0;
8
drawwhite = 0;
9
image_speed = 0;
10
split = 0;
11
splitfriction = 0.01;
12
splittimer = 0;
13
splity = 0;
14
headsprite = o_boxingcontroller.headsprite;
15
headcolor = make_color_hsv(global.flag[223 thrash_head_color] * 8, 255, 255);
16
glow = 0;