Deltarune (Chapter 2) script viewer

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gml_Object_obj_resetBell_Step_0

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1
if (play == 1)
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{
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    global.interact = 1;
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    timer--;
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    if (timer == 0)
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    {
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        global.facing = 0;
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        global.interact = 0;
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        play = 0;
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    }
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}