Deltarune (Chapter 2) script viewer

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gml_Object_obj_resetBell_Other_10

(view raw script w/o annotations or w/e)
1
if (play == 0)
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{
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    snd_play(snd_bell);
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    if (i_ex(obj_holemouse_block_clockwise))
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    {
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        with (obj_holemouse_block_clockwise)
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            reset = true;
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    }
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    if (i_ex(obj_holemouse_block_counterclockwise))
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    {
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        with (obj_holemouse_block_counterclockwise)
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            reset = true;
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    }
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    if (i_ex(obj_holemouse_block_clockwise_moveable))
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    {
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        with (obj_holemouse_block_clockwise_moveable)
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            reset = true;
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    }
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    play = 1;
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    timer = 20;
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    image_speed = 0.25;
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}