scr_bullet_initscr_bullet_initfunction scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }();
spin = 0;
spinspeed = 0;
image_alpha = 1;
if (!instance_exists(obj_heart))
instance_destroy();
wall_destroy = 1;
bottomfade = 0;