Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_recruitanim_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
if (secondnumber > 1)
3
{
4
    draw_set_color(c_white);
5
    draw_set_font(global.damagefontgold);
6
    draw_set_alpha(image_alpha);
7
    draw_text(x - 70, y + 35, firstnumber);
8
    draw_text(x - 30, y + 35, secondnumber);
9
    draw_sprite(spr_numbersfontbig_gold, 13, x - 50, y + 35);
10
    draw_set_alpha(1);
11
}