1 |
if (room != room_dw_mansion_east_2f_c) |
2 |
{ |
3 |
if (instance_exists(obj_controller_dw_mansion_east_1f_a)) |
4 |
obj_controller_dw_mansion_east_1f_a.triggered = 1; |
5 |
image_index = 1; |
6 |
snd_play(choose(snd_break1, snd_break2)); |
7 |
brokenpot = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y, sprite_index); |
8 |
brokenpot.image_index = 1; |
9 |
brokenpot.depth = 800000; |
10 |
if (room == room_dw_mansion_east_2f_c) |
11 |
{ |
12 |
if (instance_exists(obj_npc_sign)) |
13 |
{ |
14 |
with (obj_npc_sign) |
15 |
{ |
16 |
newenem = instance_create(x, y, obj_chaseenemy); |
17 |
with (newenem) |
18 |
{ |
19 |
if (image_xscale > 0) |
20 |
x -= sprite_width; |
21 |
myencounter = 56; |
22 |
sprite_index = spr_npc_swatchling_sweep; |
23 |
touchsprite = spr_swatchling_hurt; |
24 |
radius = 10000; |
25 |
ignoresolid = 1; |
26 |
alertcon = 0; |
27 |
eraser = 1; |
28 |
} |
29 |
instance_destroy(); |
30 |
} |
31 |
} |
32 |
if (instance_exists(obj_controller_dw_mansion_potBalance)) |
33 |
obj_controller_dw_mansion_potBalance.triggered = 1; |
34 |
} |
35 |
instance_destroy(); |
36 |
} |
37 |
else |
38 |
{ |
39 |
if (type == 0 && image_index == 0) |
40 |
con = 999; |
41 |
if (type == 1 && image_index == 0) |
42 |
con = 9999; |
43 |
} |