| 1 |
winetimer++; |
| 2 |
_remx = obj_queen_enemy.x + 29; |
| 3 |
_remy = obj_queen_enemy.y + 10; |
| 4 |
if (winetimer <= 15) |
| 5 |
{ |
| 6 |
after = instance_create(x, y, obj_afterimage); |
| 7 |
after.x = x; |
| 8 |
after.y = y; |
| 9 |
after.image_speed = 0; |
| 10 |
after.image_xscale = image_xscale; |
| 11 |
after.image_yscale = image_yscale; |
| 12 |
after.sprite_index = sprite_index; |
| 13 |
after.depth = depth + 1; |
| 14 |
after.image_blend = c_lime; |
| 15 |
x = lerp(_idealx, _remx, winetimer / 15); |
| 16 |
y = lerp(_idealy, _remy, winetimer / 15); |
| 17 |
image_xscale = lerp(2, 0.4, winetimer / 15); |
| 18 |
image_yscale = lerp(2, 0.6, winetimer / 15); |
| 19 |
} |
| 20 |
if (winetimer == 15) |
| 21 |
image_speed = 1; |
| 22 |
if (winetimer >= 15) |
| 23 |
{ |
| 24 |
x = _remx; |
| 25 |
y = _remy; |
| 26 |
} |
| 27 |
if (winetimer == 23) |
| 28 |
{ |
| 29 |
image_speed = 0; |
| 30 |
obj_queen_enemy.wineglasscon = 0; |
| 31 |
shield = instance_create(obj_queen_enemy.x - 82, obj_queen_enemy.y - 100, obj_queenshield_enemy); |
| 32 |
shield.appearcon = 1; |
| 33 |
wine = instance_create(x, y, obj_queen_battlesolid_wine); |
| 34 |
wine.alpha2 = 0; |
| 35 |
instance_destroy(); |
| 36 |
} |