1 |
for (i = 0; i < 9; i++) |
2 |
{ |
3 |
after[i] = instance_create(x, y, obj_afterimage); |
4 |
after[i].image_speed = 0; |
5 |
after[i].sprite_index = spr_queenshield_break; |
6 |
after[i].image_xscale = image_xscale; |
7 |
after[i].image_yscale = image_yscale; |
8 |
after[i].image_index = i; |
9 |
after[i].speed = 8; |
10 |
after[i].friction = 0.4; |
11 |
after[i].depth = obj_queen_enemy.depth - 10; |
12 |
} |
13 |
after[0].direction = 110; |
14 |
after[1].direction = 70; |
15 |
after[2].direction = 90; |
16 |
after[3].direction = 0; |
17 |
after[4].direction = 180; |
18 |
after[5].speed = 0; |
19 |
after[5].friction = 0; |
20 |
after[6].direction = 225; |
21 |
after[7].direction = 270; |
22 |
after[8].direction = 315; |