Deltarune (Chapter 2) script viewer

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gml_Object_obj_queenshield_enemy_old_Create_0

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1
depth = obj_queen_enemy.depth - 100;
2
image_blend = c_green;
3
image_alpha = 0.9;
4
image_xscale = 0.1;
5
image_yscale = 0.1;
6
image_angle = 0;
7
image_speed = 0;
8
x += 34;
9
y += 140;
10
appeartimer = 0;
11
siner = 0;
12
con = 0;
13
createeffect = 0;
14
timer = 0;
15
turn = 0;
16
shieldsiner = 0;
17
shieldstate = 0;
18
shieldtimer = 0;
19
appearcon = 0;
20
queenhandx = 510;
21
queenhandy = 115;
22
idealx = x;
23
shieldhurt = 0;
24
shieldhurttimer = 0;
25
shieldx = 0;
26
shieldy = 0;
27
shieldalpha = 1;
28
shieldheight = sprite_get_height(sprite_index);
29
shieldhpgradual = 0;
30
imabouttobreak = 0;
31
imabouttobreak_alpha = 0.4;
32
imabouttobreak_siner = 0;
33
shaketimer = 0;