1 | depth = obj_queen_enemy.depth - 100; |
2 | image_blend = c_green; |
3 | image_alpha = 0.9; |
4 | image_xscale = 0.1; |
5 | image_yscale = 0.1; |
6 | image_angle = 0; |
7 | image_speed = 0; |
8 | x += 34; |
9 | y += 140; |
10 | appeartimer = 0; |
11 | siner = 0; |
12 | con = 0; |
13 | createeffect = 0; |
14 | timer = 0; |
15 | turn = 0; |
16 | shieldsiner = 0; |
17 | shieldstate = 0; |
18 | shieldtimer = 0; |
19 | appearcon = 0; |
20 | queenhandx = 510; |
21 | queenhandy = 115; |
22 | idealx = x; |
23 | shieldhurt = 0; |
24 | shieldhurttimer = 0; |
25 | shieldx = 0; |
26 | shieldy = 0; |
27 | shieldalpha = 1; |
28 | shieldheight = sprite_get_height(sprite_index); |
29 | shieldhpgradual = 0; |
30 | imabouttobreak = 0; |
31 | imabouttobreak_alpha = 0.4; |
32 | imabouttobreak_siner = 0; |
33 | shaketimer = 0; |