Deltarune (Chapter 2) script viewer

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gml_Object_obj_queenshield_enemy_old2_Create_0

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1
depth = obj_queen_enemy.depth - 100;
2
image_blend = c_green;
3
image_alpha = 0.9;
4
image_xscale = 0.1;
5
image_yscale = 0.1;
6
image_angle = 0;
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image_speed = 0;
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x += 34;
9
y += 140;
10
appeartimer = 0;
11
siner = 0;
12
con = 0;
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createeffect = 0;
14
timer = 0;
15
turn = 0;
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shieldsiner = 0;
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shieldstate = 0;
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shieldtimer = 0;
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appearcon = 0;
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queenhandx = 510;
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queenhandy = 115;
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idealx = x;
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shieldhurt = 0;
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shieldhurttimer = 0;
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shieldx = 0;
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shieldy = 0;
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shieldalpha = 1;
28
shieldheight = sprite_get_height(sprite_index);
29
shieldhpgradual = 0;
30
imabouttobreak = 0;
31
imabouttobreak_alpha = 0.4;
32
imabouttobreak_siner = 0;
33
shaketimer = 0;
34
shieldsize = obj_queen_enemy.shieldsize;
35
for (i = 0; i < 14; i++)
36
{
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    shieldpiece_x_origin[i] = x + 40;
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    shieldpiece_y_origin[i] = y + 145;
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    shieldpiece_x[i] = x + 40;
40
    shieldpiece_y[i] = y + 145;
41
    shieldpiece_xscale[i] = 2;
42
    shieldpiece_yscale[i] = 2;
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    shieldpiece_alpha[i] = 1;
44
    shieldpiece_sprite_index[i] = spr_queenshield_pieces;
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    shieldpiece_image_index[i] = 0;
46
}