Deltarune (Chapter 2) script viewer

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gml_Object_obj_queenshield_enemy_Draw_0

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1
depth = obj_queen_enemy.depth - 1;
2
shieldsiner++;
3
y += (sin(shieldsiner / 6) * 0.5);
4
if (shaketimer > 0)
5
{
6
    x = (xstart - shaketimer) + (shaketimer * 2);
7
    y = (ystart - shaketimer) + (shaketimer * 2);
8
    shaketimer--;
9
}
10
if (hurtsfxcon == 1)
11
{
12
    hurtsfxtimer++;
13
    if (!audio_is_playing(snd_swallow))
14
        snd_play(snd_swallow);
15
    if (hurtsfxtimer == 10)
16
    {
17
        hurtsfxcon = 0;
18
        hurtsfxtimer = 0;
19
    }
20
}
21
if ((obj_queen_enemy.shieldhp / obj_queen_enemy.shieldmaxhp) <= (obj_queen_enemy.shieldacthp / obj_queen_enemy.shieldactmaxhp))
22
{
23
    var a = obj_queen_enemy.shieldhp / obj_queen_enemy.shieldmaxhp;
24
    if (shieldsize == 7)
25
    {
26
        if (a < 0.8571428571428571)
27
            shieldpiece_sprite_index[0] = spr_queenshield_pieces_hurt;
28
        else
29
            shieldpiece_sprite_index[0] = spr_queenshield_pieces;
30
        if (a < 0.7142857142857143)
31
            shieldpiece_sprite_index[1] = spr_queenshield_pieces_hurt;
32
        else
33
            shieldpiece_sprite_index[1] = spr_queenshield_pieces;
34
        if (a < 0.5714285714285714)
35
            shieldpiece_sprite_index[2] = spr_queenshield_pieces_hurt;
36
        else
37
            shieldpiece_sprite_index[2] = spr_queenshield_pieces;
38
        if (a < 0.42857142857142855)
39
            shieldpiece_sprite_index[3] = spr_queenshield_pieces_hurt;
40
        else
41
            shieldpiece_sprite_index[3] = spr_queenshield_pieces;
42
        if (a < 0.2857142857142857)
43
            shieldpiece_sprite_index[4] = spr_queenshield_pieces_hurt;
44
        else
45
            shieldpiece_sprite_index[4] = spr_queenshield_pieces;
46
        if (a < 0.14285714285714285)
47
            shieldpiece_sprite_index[5] = spr_queenshield_pieces_hurt;
48
        else
49
            shieldpiece_sprite_index[5] = spr_queenshield_pieces;
50
        if (a <= 0)
51
            shieldpiece_sprite_index[6] = spr_queenshield_pieces_hurt;
52
        else
53
            shieldpiece_sprite_index[6] = spr_queenshield_pieces;
54
    }
55
    if (shieldsize == 10)
56
    {
57
        if (a < 0.9)
58
            shieldpiece_sprite_index[0] = spr_queenshield_pieces_hurt;
59
        else
60
            shieldpiece_sprite_index[0] = spr_queenshield_pieces;
61
        if (a < 0.8)
62
            shieldpiece_sprite_index[1] = spr_queenshield_pieces_hurt;
63
        else
64
            shieldpiece_sprite_index[1] = spr_queenshield_pieces;
65
        if (a < 0.7)
66
            shieldpiece_sprite_index[2] = spr_queenshield_pieces_hurt;
67
        else
68
            shieldpiece_sprite_index[2] = spr_queenshield_pieces;
69
        if (a < 0.6)
70
            shieldpiece_sprite_index[3] = spr_queenshield_pieces_hurt;
71
        else
72
            shieldpiece_sprite_index[3] = spr_queenshield_pieces;
73
        if (a < 0.5)
74
            shieldpiece_sprite_index[4] = spr_queenshield_pieces_hurt;
75
        else
76
            shieldpiece_sprite_index[4] = spr_queenshield_pieces;
77
        if (a < 0.4)
78
            shieldpiece_sprite_index[5] = spr_queenshield_pieces_hurt;
79
        else
80
            shieldpiece_sprite_index[5] = spr_queenshield_pieces;
81
        if (a < 0.3)
82
            shieldpiece_sprite_index[6] = spr_queenshield_pieces_hurt;
83
        else
84
            shieldpiece_sprite_index[6] = spr_queenshield_pieces;
85
        if (a < 0.2)
86
            shieldpiece_sprite_index[7] = spr_queenshield_pieces_hurt;
87
        else
88
            shieldpiece_sprite_index[7] = spr_queenshield_pieces;
89
        if (a < 0.1)
90
            shieldpiece_sprite_index[8] = spr_queenshield_pieces_hurt;
91
        else
92
            shieldpiece_sprite_index[8] = spr_queenshield_pieces;
93
        if (a <= 0)
94
            shieldpiece_sprite_index[9] = spr_queenshield_pieces_hurt;
95
        else
96
            shieldpiece_sprite_index[9] = spr_queenshield_pieces;
97
    }
98
    if (shieldsize == 12)
99
    {
100
        if (a < 0.9166666666666666)
101
            shieldpiece_sprite_index[0] = spr_queenshield_pieces_hurt;
102
        else
103
            shieldpiece_sprite_index[0] = spr_queenshield_pieces;
104
        if (a < 0.8333333333333334)
105
            shieldpiece_sprite_index[1] = spr_queenshield_pieces_hurt;
106
        else
107
            shieldpiece_sprite_index[1] = spr_queenshield_pieces;
108
        if (a < 0.75)
109
            shieldpiece_sprite_index[2] = spr_queenshield_pieces_hurt;
110
        else
111
            shieldpiece_sprite_index[2] = spr_queenshield_pieces;
112
        if (a < (2/3))
113
            shieldpiece_sprite_index[3] = spr_queenshield_pieces_hurt;
114
        else
115
            shieldpiece_sprite_index[3] = spr_queenshield_pieces;
116
        if (a < 0.5833333333333334)
117
            shieldpiece_sprite_index[4] = spr_queenshield_pieces_hurt;
118
        else
119
            shieldpiece_sprite_index[4] = spr_queenshield_pieces;
120
        if (a < 0.5)
121
            shieldpiece_sprite_index[5] = spr_queenshield_pieces_hurt;
122
        else
123
            shieldpiece_sprite_index[5] = spr_queenshield_pieces;
124
        if (a < 0.4166666666666667)
125
            shieldpiece_sprite_index[6] = spr_queenshield_pieces_hurt;
126
        else
127
            shieldpiece_sprite_index[6] = spr_queenshield_pieces;
128
        if (a < (1/3))
129
            shieldpiece_sprite_index[7] = spr_queenshield_pieces_hurt;
130
        else
131
            shieldpiece_sprite_index[7] = spr_queenshield_pieces;
132
        if (a < 0.25)
133
            shieldpiece_sprite_index[8] = spr_queenshield_pieces_hurt;
134
        else
135
            shieldpiece_sprite_index[8] = spr_queenshield_pieces;
136
        if (a < 0.16666666666666666)
137
            shieldpiece_sprite_index[9] = spr_queenshield_pieces_hurt;
138
        else
139
            shieldpiece_sprite_index[9] = spr_queenshield_pieces;
140
        if (a < 0.08333333333333333)
141
            shieldpiece_sprite_index[10] = spr_queenshield_pieces_hurt;
142
        else
143
            shieldpiece_sprite_index[10] = spr_queenshield_pieces;
144
        if (a <= 0)
145
            shieldpiece_sprite_index[11] = spr_queenshield_pieces_hurt;
146
        else
147
            shieldpiece_sprite_index[11] = spr_queenshield_pieces;
148
    }
149
}
150
else
151
{
152
    var a = obj_queen_enemy.shieldacthp / obj_queen_enemy.shieldactmaxhp;
153
    if (shieldsize == 7)
154
    {
155
        if (a < 0.8571428571428571)
156
            shieldpiece_sprite_index[0] = spr_queenshield_pieces_hurt;
157
        else
158
            shieldpiece_sprite_index[0] = spr_queenshield_pieces;
159
        if (a < 0.7142857142857143)
160
            shieldpiece_sprite_index[1] = spr_queenshield_pieces_hurt;
161
        else
162
            shieldpiece_sprite_index[1] = spr_queenshield_pieces;
163
        if (a < 0.5714285714285714)
164
            shieldpiece_sprite_index[2] = spr_queenshield_pieces_hurt;
165
        else
166
            shieldpiece_sprite_index[2] = spr_queenshield_pieces;
167
        if (a < 0.42857142857142855)
168
            shieldpiece_sprite_index[3] = spr_queenshield_pieces_hurt;
169
        else
170
            shieldpiece_sprite_index[3] = spr_queenshield_pieces;
171
        if (a < 0.2857142857142857)
172
            shieldpiece_sprite_index[4] = spr_queenshield_pieces_hurt;
173
        else
174
            shieldpiece_sprite_index[4] = spr_queenshield_pieces;
175
        if (a < 0.14285714285714285)
176
            shieldpiece_sprite_index[5] = spr_queenshield_pieces_hurt;
177
        else
178
            shieldpiece_sprite_index[5] = spr_queenshield_pieces;
179
        if (a <= 0)
180
            shieldpiece_sprite_index[6] = spr_queenshield_pieces_hurt;
181
        else
182
            shieldpiece_sprite_index[6] = spr_queenshield_pieces;
183
    }
184
    if (shieldsize == 10)
185
    {
186
        if (a < 0.9)
187
            shieldpiece_sprite_index[0] = spr_queenshield_pieces_hurt;
188
        else
189
            shieldpiece_sprite_index[0] = spr_queenshield_pieces;
190
        if (a < 0.8)
191
            shieldpiece_sprite_index[1] = spr_queenshield_pieces_hurt;
192
        else
193
            shieldpiece_sprite_index[1] = spr_queenshield_pieces;
194
        if (a < 0.7)
195
            shieldpiece_sprite_index[2] = spr_queenshield_pieces_hurt;
196
        else
197
            shieldpiece_sprite_index[2] = spr_queenshield_pieces;
198
        if (a < 0.6)
199
            shieldpiece_sprite_index[3] = spr_queenshield_pieces_hurt;
200
        else
201
            shieldpiece_sprite_index[3] = spr_queenshield_pieces;
202
        if (a < 0.5)
203
            shieldpiece_sprite_index[4] = spr_queenshield_pieces_hurt;
204
        else
205
            shieldpiece_sprite_index[4] = spr_queenshield_pieces;
206
        if (a < 0.4)
207
            shieldpiece_sprite_index[5] = spr_queenshield_pieces_hurt;
208
        else
209
            shieldpiece_sprite_index[5] = spr_queenshield_pieces;
210
        if (a < 0.3)
211
            shieldpiece_sprite_index[6] = spr_queenshield_pieces_hurt;
212
        else
213
            shieldpiece_sprite_index[6] = spr_queenshield_pieces;
214
        if (a < 0.2)
215
            shieldpiece_sprite_index[7] = spr_queenshield_pieces_hurt;
216
        else
217
            shieldpiece_sprite_index[7] = spr_queenshield_pieces;
218
        if (a < 0.1)
219
            shieldpiece_sprite_index[8] = spr_queenshield_pieces_hurt;
220
        else
221
            shieldpiece_sprite_index[8] = spr_queenshield_pieces;
222
        if (a <= 0)
223
            shieldpiece_sprite_index[9] = spr_queenshield_pieces_hurt;
224
        else
225
            shieldpiece_sprite_index[9] = spr_queenshield_pieces;
226
    }
227
    if (shieldsize == 12)
228
    {
229
        if (a < 0.9166666666666666)
230
            shieldpiece_sprite_index[0] = spr_queenshield_pieces_hurt;
231
        else
232
            shieldpiece_sprite_index[0] = spr_queenshield_pieces;
233
        if (a < 0.8333333333333334)
234
            shieldpiece_sprite_index[1] = spr_queenshield_pieces_hurt;
235
        else
236
            shieldpiece_sprite_index[1] = spr_queenshield_pieces;
237
        if (a < 0.75)
238
            shieldpiece_sprite_index[2] = spr_queenshield_pieces_hurt;
239
        else
240
            shieldpiece_sprite_index[2] = spr_queenshield_pieces;
241
        if (a < (2/3))
242
            shieldpiece_sprite_index[3] = spr_queenshield_pieces_hurt;
243
        else
244
            shieldpiece_sprite_index[3] = spr_queenshield_pieces;
245
        if (a < 0.5833333333333334)
246
            shieldpiece_sprite_index[4] = spr_queenshield_pieces_hurt;
247
        else
248
            shieldpiece_sprite_index[4] = spr_queenshield_pieces;
249
        if (a < 0.5)
250
            shieldpiece_sprite_index[5] = spr_queenshield_pieces_hurt;
251
        else
252
            shieldpiece_sprite_index[5] = spr_queenshield_pieces;
253
        if (a < 0.4166666666666667)
254
            shieldpiece_sprite_index[6] = spr_queenshield_pieces_hurt;
255
        else
256
            shieldpiece_sprite_index[6] = spr_queenshield_pieces;
257
        if (a < (1/3))
258
            shieldpiece_sprite_index[7] = spr_queenshield_pieces_hurt;
259
        else
260
            shieldpiece_sprite_index[7] = spr_queenshield_pieces;
261
        if (a < 0.25)
262
            shieldpiece_sprite_index[8] = spr_queenshield_pieces_hurt;
263
        else
264
            shieldpiece_sprite_index[8] = spr_queenshield_pieces;
265
        if (a < 0.16666666666666666)
266
            shieldpiece_sprite_index[9] = spr_queenshield_pieces_hurt;
267
        else
268
            shieldpiece_sprite_index[9] = spr_queenshield_pieces;
269
        if (a < 0.08333333333333333)
270
            shieldpiece_sprite_index[10] = spr_queenshield_pieces_hurt;
271
        else
272
            shieldpiece_sprite_index[10] = spr_queenshield_pieces;
273
        if (a <= 0)
274
            shieldpiece_sprite_index[11] = spr_queenshield_pieces_hurt;
275
        else
276
            shieldpiece_sprite_index[11] = spr_queenshield_pieces;
277
    }
278
}
279
if (shieldpiece_yscale[0] > 0.1)
280
{
281
    if (movecon == 15 && shieldalpha > 0)
282
        shieldalpha -= 0.1;
283
    if (movecon != 15 && shieldalpha < 1)
284
        shieldalpha += 0.1;
285
    var x1, y1, x2, y2;
286
    if (obj_queen_enemy.sprite_index == spr_queen_chair_1_battle || obj_queen_enemy.sprite_index == spr_queen_chair_1_old)
287
    {
288
        x1 = 10;
289
        y1 = 5;
290
        x2 = 10;
291
        y2 = 22;
292
    }
293
    else
294
    {
295
        x1 = 17;
296
        y1 = 23;
297
        x2 = 17;
298
        y2 = 0;
299
    }
300
    if (appearcon == 3)
301
    {
302
        var a = (16 - (16 * (shieldpiece_yscale[0] / 2))) * 2;
303
        draw_set_alpha(shieldalpha * 0.8);
304
        draw_set_color(c_lime);
305
        draw_line(queenhandx + x1, queenhandy - y1, x + 14, (shieldpiece_y[0] + y) - 48);
306
        draw_line(queenhandx + x2, queenhandy + y2, x + 81, (shieldpiece_y[shieldsize - 1] + y + 33) - a);
307
    }
308
    else
309
    {
310
        draw_set_alpha(shieldalpha * 0.8);
311
        draw_set_color(c_lime);
312
        draw_line(queenhandx + x1, queenhandy - y1, x + 14, (shieldpiece_y[0] + y) - 48);
313
        draw_line(queenhandx + x2, queenhandy + y2, x + 81, shieldpiece_y[shieldsize - 1] + y + 33);
314
    }
315
}
316
if (shieldhurt == 0)
317
{
318
    for (i = 0; i < 14; i++)
319
    {
320
        var ii = depthorder[13 - i];
321
        draw_sprite_ext(shieldpiece_sprite_index[ii], shieldpiece_image_index[ii], shieldpiece_x[ii], shieldpiece_y[ii] + y, shieldpiece_xscale[ii], shieldpiece_yscale[ii], 0, c_white, shieldpiece_alpha[ii]);
322
        if (shieldpiece_fadecon[ii] == 1)
323
        {
324
            if (shieldpiece_fadetimer[ii] < 10)
325
                shieldpiece_fadetimer[ii]++;
326
            draw_sprite_ext(spr_queenshield_pieces_hurt, shieldpiece_image_index[ii], shieldpiece_x[ii], shieldpiece_y[ii] + y, shieldpiece_xscale[ii], shieldpiece_yscale[ii], 0, c_white, shieldpiece_fadetimer[ii] / 10);
327
        }
328
        if (shieldpiece_fadecon[ii] == 2)
329
        {
330
            shieldpiece_fadetimer[ii]--;
331
            if (shieldpiece_fadetimer[ii] == 0)
332
                shieldpiece_fadecon[ii] = 0;
333
            draw_sprite_ext(spr_queenshield_pieces_hurt, shieldpiece_image_index[ii], shieldpiece_x[ii], shieldpiece_y[ii] + y, shieldpiece_xscale[ii], shieldpiece_yscale[ii], 0, c_white, shieldpiece_fadetimer[ii] / 10);
334
        }
335
        if (obj_queen_enemy.shieldhp <= 5 || obj_queen_enemy.shieldacthp < 1)
336
        {
337
            imabouttobreak_siner += 0.5;
338
            imabouttobreak_alpha = 0.1 + (sin(imabouttobreak_siner) / 6);
339
            d3d_set_fog(true, c_white, 0, 1);
340
            if (shieldpiece_sprite_index[ii] != spr_nothing)
341
                draw_sprite_ext(spr_queenshield_pieces, shieldpiece_image_index[ii], shieldpiece_x[ii], shieldpiece_y[ii] + y, shieldpiece_xscale[ii], shieldpiece_yscale[ii], 0, c_white, imabouttobreak_alpha);
342
            d3d_set_fog(false, c_black, 0, 0);
343
        }
344
    }
345
}
346
repeat (3)
347
{
348
    if (appearcon == 1)
349
    {
350
        if (shieldsize == 7)
351
        {
352
            shieldpiece_y_origin[0] = 70;
353
            shieldpiece_y_origin[1] = 95;
354
            shieldpiece_y_origin[2] = 115;
355
            shieldpiece_y_origin[3] = 135;
356
            shieldpiece_y_origin[4] = 155;
357
            shieldpiece_y_origin[5] = 175;
358
            shieldpiece_y_origin[6] = 200;
359
        }
360
        if (shieldsize == 10)
361
        {
362
            shieldpiece_y_origin[0] = 50;
363
            shieldpiece_y_origin[1] = 75;
364
            shieldpiece_y_origin[2] = 95;
365
            shieldpiece_y_origin[3] = 115;
366
            shieldpiece_y_origin[4] = 135;
367
            shieldpiece_y_origin[5] = 155;
368
            shieldpiece_y_origin[6] = 175;
369
            shieldpiece_y_origin[7] = 195;
370
            shieldpiece_y_origin[8] = 215;
371
            shieldpiece_y_origin[9] = 240;
372
        }
373
        if (shieldsize == 12)
374
        {
375
            shieldpiece_y_origin[0] = 20;
376
            shieldpiece_y_origin[1] = 45;
377
            shieldpiece_y_origin[2] = 65;
378
            shieldpiece_y_origin[3] = 85;
379
            shieldpiece_y_origin[4] = 105;
380
            shieldpiece_y_origin[5] = 125;
381
            shieldpiece_y_origin[6] = 145;
382
            shieldpiece_y_origin[7] = 165;
383
            shieldpiece_y_origin[8] = 185;
384
            shieldpiece_y_origin[9] = 205;
385
            shieldpiece_y_origin[10] = 225;
386
            shieldpiece_y_origin[11] = 250;
387
        }
388
        for (i = 0; i < 14; i++)
389
        {
390
            shieldpiece_yscale[i] = 2;
391
            shieldpiece_alpha[i] = 0;
392
        }
393
        appearcon = 0;
394
        movetype = 0;
395
        movetimer = 0;
396
        movecon = 1;
397
    }
398
    if (movecon == 1)
399
    {
400
        movecon = 2;
401
        shieldpiece_fadecon[moveorder[movepiece]] = 1;
402
    }
403
    if (movecon == 2)
404
    {
405
        movetimer += 2;
406
        shieldpiece_x[moveorder[movepiece]] = lerp_ease_out(shieldpiece_x_origin[moveorder[movepiece]], shieldpiece_x_origin[moveorder[movepiece]] + 15, movetimer / 10, 2);
407
        shieldpiece_alpha[moveorder[movepiece]] = lerp(0, 1, movetimer / 10);
408
        if (movetimer == 10)
409
        {
410
            movetimer = 0;
411
            movecon = 3;
412
        }
413
    }
414
    if (movecon == 3)
415
    {
416
        movetimer += 2;
417
        shieldpiece_y[moveorder[movepiece]] = lerp(shieldpiece_y[moveorder[movepiece]], shieldpiece_y_origin[moveorder[movepiece]], movetimer / 10);
418
        if (movetimer == 10)
419
        {
420
            movetimer = 0;
421
            movecon = 4;
422
            shieldpiece_fadecon[moveorder[movepiece]] = 2;
423
        }
424
        event_user(2);
425
    }
426
    if (movecon == 4)
427
    {
428
        movetimer += 2;
429
        shieldpiece_x[moveorder[movepiece]] = lerp_ease_out(shieldpiece_x_origin[moveorder[movepiece]] + 15, shieldpiece_x_origin[moveorder[movepiece]], movetimer / 10, 1);
430
        if (movetimer == 10)
431
        {
432
            movetimer = 0;
433
            movecon = 5;
434
        }
435
    }
436
    if (movecon == 5)
437
    {
438
        if (movepiece == (shieldsize - 1))
439
        {
440
            movecon = 0;
441
            movepiece = 0;
442
        }
443
        else
444
        {
445
            movepiece++;
446
            movecon = 1;
447
        }
448
    }
449
}
450
repeat (5)
451
{
452
    if (appearcon == 2)
453
    {
454
        appearcon = 0;
455
        movetype = 0;
456
        movetimer = 0;
457
        movecon = 10;
458
    }
459
    if (movecon == 10)
460
    {
461
        movecon = 11;
462
        shieldpiece_fadecon[moveorder[movepiece]] = 1;
463
    }
464
    if (movecon == 11)
465
    {
466
        movetimer += 2;
467
        shieldpiece_x[moveorder[movepiece]] = lerp_ease_out(shieldpiece_x_origin[moveorder[movepiece]], shieldpiece_x_origin[moveorder[movepiece]] + 15, movetimer / 10, 1);
468
        if (movetimer == 10)
469
        {
470
            movetimer = 0;
471
            movecon = 12;
472
        }
473
    }
474
    if (movecon == 12)
475
    {
476
        movetimer += 2;
477
        shieldpiece_y[moveorder[movepiece]] = lerp(shieldpiece_y_origin[moveorder[movepiece]], ystart + 135, movetimer / 10);
478
        if (movetimer == 10)
479
        {
480
            movetimer = 0;
481
            movecon = 13;
482
            shieldpiece_fadecon[moveorder[movepiece]] = 2;
483
        }
484
        event_user(2);
485
    }
486
    if (movecon == 13)
487
    {
488
        movetimer += 2;
489
        shieldpiece_x[moveorder[movepiece]] = lerp_ease_out(shieldpiece_x_origin[moveorder[movepiece]] + 15, shieldpiece_x_origin[moveorder[movepiece]], movetimer / 10, 2);
490
        if (movetimer == 10)
491
        {
492
            movetimer = 0;
493
            movecon = 14;
494
        }
495
    }
496
    if (movecon == 14)
497
    {
498
        if (movepiece == (shieldsize - 1))
499
        {
500
            movecon = 15;
501
            movepiece = 0;
502
        }
503
        else
504
        {
505
            movepiece++;
506
            movecon = 10;
507
        }
508
    }
509
    if (movecon == 15)
510
    {
511
        if (movetimer < 50)
512
            movetimer++;
513
        for (i = 0; i < 12; i++)
514
            shieldpiece_alpha[i] = lerp(1, 0, movetimer / 50);
515
    }
516
}
517
if (shieldhurt == 1)
518
{
519
    shieldx = (random(shieldhurttimer) - random(shieldhurttimer)) * 2;
520
    shieldhurttimer--;
521
    if (shieldhurttimer <= 0)
522
        shieldhurt = 0;
523
    for (i = 0; i < 12; i++)
524
    {
525
        shieldpiece_x[i] = ((x + 39) - 6) + irandom(12);
526
        draw_sprite_ext(shieldpiece_sprite_index[i], shieldpiece_image_index[i], shieldpiece_x[i], shieldpiece_y[i] + y, shieldpiece_xscale[i], shieldpiece_yscale[i], 0, c_white, shieldpiece_alpha[i]);
527
        if (shieldhurt == 0)
528
            shieldpiece_x[i] = x + 39;
529
    }
530
}
531
if (shieldhurt == 2)
532
{
533
    event_user(1);
534
    instance_destroy();
535
}
536
if (destroycon == 1)
537
{
538
    destroytimer++;
539
    if (destroytimer == 4)
540
    {
541
        anim = instance_create(x, y, obj_queen_vector_explosion);
542
        anim.image_xscale = 1;
543
        anim.image_yscale = 1;
544
    }
545
    if (destroytimer == 8)
546
    {
547
        anim = instance_create(x, y, obj_queen_vector_explosion);
548
        anim.image_xscale = 1;
549
        anim.image_yscale = 1;
550
    }
551
    if (destroytimer == 12)
552
        destroycon = 0;
553
}
554
draw_set_alpha(1);