Deltarune (Chapter 2) script viewer

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gml_Object_obj_queenscreen_large_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_color(c_white);
2
draw_self();
3
siner++;
4
y += (sin(siner / 16) / 4);
5
draw_set_blend_mode(bm_add);
6
draw_sprite_ext_flash(sprite_index, image_index, x, y, image_xscale + 0.01, image_yscale + 0.01, image_angle, image_blend, 0.1 + (sin(siner / 5) * 0.1));
7
draw_set_blend_mode(bm_normal);