|
1
|
draw_sprite_tiled_ext(spr_cyber_coaster_bg_cityscape, 0, camerax(), y, 1, 1, c_white, 1);
|
|
2
|
draw_rectangle_color(camerax(), cameray() + 160, camerax() + view_wport[0], cameray() + view_hport[0], c_black, c_black, c_black, c_black, false);
|
|
3
|
draw_set_color(c_navy);
|
|
4
|
for (i = 0; i < 7; i++)
|
|
5
|
{
|
|
6
|
ly = lerp(160, 250, (i * i) / 100);
|
|
7
|
draw_line_width(-10, ly, room_width + 10, ly, 4 - (i / 3));
|
|
8
|
}
|
|
9
|
drawx = (camerax() + cx) - (cameray() / factor);
|
|
10
|
animsiner++;
|
|
11
|
draw_sprite_ext(spr_castle_fountain, animsiner / 10, drawx - 25, y, 2, 2, 1, c_white, 1);
|
|
12
|
draw_sprite_ext(spr_queenmansion_bg_base, image_index, drawx, y, image_xscale, image_yscale, 0, c_white, 1);
|
|
13
|
draw_sprite_ext(spr_queenmansion_bg_middle, image_index, drawx, y, image_xscale, image_yscale, 0, c_white, 1);
|
|
14
|
draw_sprite_ext(sprite_index, image_index, drawx, y, image_xscale, image_yscale, 0, c_white, 1);
|
|
15
|
draw_triangle_colour(drawx - 3, y + 160, 520 + cx, y + 240, 720 + cx, y + 240, bred, 255, 255, false);
|