Deltarune (Chapter 2) script viewer

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gml_Object_obj_queenmansion_bg_Draw_0

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1
draw_sprite_tiled_ext(spr_cyber_coaster_bg_cityscape, 0, camerax(), y, 1, 1, c_white, 1);
2
draw_rectangle_color(camerax(), cameray() + 160, camerax() + view_wport[0], cameray() + view_hport[0], c_black, c_black, c_black, c_black, false);
3
draw_set_color(c_navy);
4
for (i = 0; i < 7; i++)
5
{
6
    ly = lerp(160, 250, (i * i) / 100);
7
    draw_line_width(-10, ly, room_width + 10, ly, 4 - (i / 3));
8
}
9
drawx = (camerax() + cx) - (cameray() / factor);
10
animsiner++;
11
draw_sprite_ext(spr_castle_fountain, animsiner / 10, drawx - 25, y, 2, 2, 1, c_white, 1);
12
draw_sprite_ext(spr_queenmansion_bg_base, image_index, drawx, y, image_xscale, image_yscale, 0, c_white, 1);
13
draw_sprite_ext(spr_queenmansion_bg_middle, image_index, drawx, y, image_xscale, image_yscale, 0, c_white, 1);
14
draw_sprite_ext(sprite_index, image_index, drawx, y, image_xscale, image_yscale, 0, c_white, 1);
15
draw_triangle_colour(drawx - 3, y + 160, 520 + cx, y + 240, 720 + cx, y + 240, bred, 255, 255, false);