1 | if (i_ex(obj_ch2_city_car_a)) |
2 | { |
3 | with (obj_ch2_city_car_a) |
4 | car_convo++; |
5 | } |
6 | if (i_ex(obj_ch2_scene21)) |
7 | { |
8 | with (obj_ch2_scene21) |
9 | { |
10 | got_banana = true; |
11 | snd_play(snd_item); |
12 | snd_play(snd_swallow); |
13 | } |
14 | } |
15 | instance_destroy(); |