1 |
prefill = 0; |
2 |
fill = 0; |
3 |
state = 0; |
4 |
timer = 0; |
5 |
xx = 0; |
6 |
yy = -10; |
7 |
starttimer = 0; |
8 |
x = obj_growtangle.x; |
9 |
y = obj_growtangle.y + 58; |
10 |
xstart = x; |
11 |
ystart = y; |
12 |
image_blend = obj_growtangle.image_blend; |
13 |
image_speed = 0; |
14 |
depth = obj_growtangle.depth - 1; |
15 |
image_xscale = 2; |
16 |
image_yscale = 2; |
17 |
acidColor = c_white; |
18 |
if (scr_debug() && !obj_queen_enemy.whiteAcid) |
19 |
acidColor = #B5E61D; |
20 |
hurtbox = instance_create(x - 100, 400, obj_queen_wine_attack_bottom_hurtbox); |
21 |
instance_create(x, y, obj_queen_wineflass_pushin); |
22 |
starty = obj_queen_wineglass.y + 53; |
23 |
winewave = instance_create(x, starty, obj_queen_winewave); |
24 |
winewave.depth = obj_queen_wineglass.depth + 3; |
25 |
winewave.xspeed = -3; |
26 |
winewave.image_blend = acidColor; |
27 |
winewave.image_alpha = 0.5; |
28 |
winewave2 = instance_create(x, starty, obj_queen_winewave); |
29 |
winewave2.depth = obj_queen_wineglass.depth + 1; |
30 |
winewave2.image_blend = acidColor; |
31 |
winewave2.xspeed = 4; |