Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_winedrop_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
destroyonhit = 0;
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image_angle = 90;
4
gravity = 0.3;
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image_yscale = 2;
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image_xscale = 4;
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fillamount = 0;
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acidColor = c_white;
9
if (scr_debug
scr_debug

function scr_debug() { return 0; }
() && !obj_queen_enemy.whiteAcid)
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    acidColor = #B5E61D;
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createdroplets = 0;
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if (instance_exists(obj_queen_enemy))
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    damage = global.monsterat[obj_queen_enemy.myself] * 5;
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if (instance_exists(obj_queen_bulletcontroller))
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    target = obj_queen_bulletcontroller.target;
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grazepoints = 4;