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1
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scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
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|
2
|
destroyonhit = 0;
|
|
3
|
image_angle = 90;
|
|
4
|
gravity = 0.3;
|
|
5
|
image_yscale = 2;
|
|
6
|
image_xscale = 4;
|
|
7
|
fillamount = 0;
|
|
8
|
acidColor = c_white;
|
|
9
|
if (scr_debugscr_debug
function scr_debug()
{
return 0;
} () && !obj_queen_enemy.whiteAcid)
|
|
10
|
acidColor = #B5E61D;
|
|
11
|
createdroplets = 0;
|
|
12
|
if (instance_exists(obj_queen_enemy))
|
|
13
|
damage = global.monsterat[obj_queen_enemy.myself] * 5;
|
|
14
|
if (instance_exists(obj_queen_bulletcontroller))
|
|
15
|
target = obj_queen_bulletcontroller.target;
|
|
16
|
grazepoints = 4;
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