1 | scr_bullet_init |
2 | destroyonhit = 0; |
3 | image_angle = 90; |
4 | gravity = 0.3; |
5 | image_yscale = 2; |
6 | image_xscale = 4; |
7 | fillamount = 0; |
8 | acidColor = c_white; |
9 | if (scr_debug() && !obj_queen_enemy.whiteAcid) |
10 | acidColor = #B5E61D; |
11 | createdroplets = 0; |
12 | if (instance_exists(obj_queen_enemy)) |
13 | damage = global.monsterat[obj_queen_enemy.myself] * 5; |
14 | if (instance_exists(obj_queen_bulletcontroller)) |
15 | target = obj_queen_bulletcontroller.target; |
16 | grazepoints = 4; |