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1
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scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
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2
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wall_destroy = 1;
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3
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image_alpha = 1;
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4
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sprite_index = spr_hitbox_10px;
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5
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image_xscale = 40;
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6
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image_yscale = 20;
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7
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visible = false;
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8
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destroyonhit = 0;
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|
9
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grazed = 0;
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|
10
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if (instance_exists(obj_queen_enemy))
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11
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damage = global.monsterat[obj_queen_enemy.myself] * 5;
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12
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if (instance_exists(obj_queen_bulletcontroller))
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13
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target = obj_queen_bulletcontroller.target;
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14
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grazepoints = 4;
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