Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_ultimate_attack_controller_Create_0

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1
timer = 0;
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con = 0;
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variant = 0;
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if (obj_queen_enemy.ultimateattackused == 1)
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    variant = 1;
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obj_queen_enemy.ultimateattackused = 1;
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dottimer = 0;
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poppuptimer = 0;
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poppupcount = 0;
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barprogress = 0;
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depth = obj_growtangle.depth + 10;