Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_throw_controller_Create_0

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1
timer = 0;
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con = 0;
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variant = 0;
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init = 0;
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siner = 0;
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difficulty = obj_queen_enemy.phase - obj_queen_enemy.wirescut;
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bardlymercy = 0;
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lerpintimer = 0;
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ysave = y;
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image_speed = 0;
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image_xscale = 2;
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image_yscale = 2;
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y -= 200;
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depth = obj_queen_enemy.depth + 1;
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for (i = 0; i < 6; i += 1)
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{
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    x1[i] = x;
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    x2[i] = x;
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    y1[i] = y - 30;
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    y2[i] = -400;
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    x_offset[i] = 0;
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    visiblevine[i] = 1;
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}