Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_solitaire_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
points_x[0] = x;
3
points_y[0] = y;
4
arraysize = 0;
5
arrayoffset = 0;
6
hspeed = random_range(2, 4) * sign(obj_growtangle.x - x);
7
bounced = 0;
8
gravity = 0.4;
9
cardstart = 0;
10
arraycap = 20;
11
destroyonhit = 0;