Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_search_laser_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
fauxspeed = 10;
3
direction = 180;
4
scr_getboxbounds
scr_getboxbounds

function
scr_getboxbounds()
{ if (instance_exists(obj_growtangle)) { minx = obj_growtangle.x - (obj_growtangle.sprite_width / 2); maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 2); miny = obj_growtangle.y - (obj_growtangle.sprite_height / 2); maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 2); } else { minx = 999; maxx = 999; miny = 999; maxy = 999; } }
();
5
minx += 8;
6
maxx -= 8;
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miny += 8;
8
maxy -= 8;
9
destroyonhit = 0;
10
traillength = 25;
11
init = 0;
12
for (i = 0; i < 3; i++)
13
{
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    bouncepoint_x[i] = x;
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    bouncepoint_y[i] = y;
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}
17
hitbox[0] = self;
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sprite_index = spr_thrash_laser_hitbox;
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image_yscale = 0.25;
20
for (i = 1; i < 3; i++)
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{
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    hitbox[i] = instance_create(x, y, obj_regularbullet);
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    hitbox[i].destroyonhit = 0;
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    hitbox[i].sprite_index = spr_thrash_laser_hitbox;
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    hitbox[i].image_yscale = 0.25;
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    hitbox[i].visible = 0;
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}
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bouncecount = 0;
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bouncecap = 4;