1 | if (loading > 0) |
2 | { |
3 | loading--; |
4 | if (loading == 0) |
5 | image_index = 0; |
6 | else if ((loading % 2) == 0) |
7 | image_index++; |
8 | } |
9 | draw_self(); |
10 | if (bufferstate == 1) |
11 | draw_sprite(spr_queen_buffering, obj_queen_buffercontroller.bufferbar % 8, x, y); |