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gml_Object_obj_queen_search_gun_old_Draw_0

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if (loading > 0)
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{
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    loading--;
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    if (loading == 0)
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        image_index = 0;
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    else if ((loading % 2) == 0)
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        image_index++;
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}
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draw_self();
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if (bufferstate == 1)
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    draw_sprite(spr_queen_buffering, obj_queen_buffercontroller.bufferbar % 8, x, y);