1 | scr_bullet_init |
2 | timer = 0; |
3 | rotateposition = 0; |
4 | lengthtimer = 0; |
5 | lengthstate = 0; |
6 | destroyonhit = false; |
7 | image_speed = 0; |
8 | impact = 0; |
9 | direction = point_direction(obj_growtangle.x, obj_growtangle.y, x, y); |
10 | bufferstate = 0; |
11 | loading = 9; |
12 | parentwindow = -4; |
13 | image_index = 2; |
14 | flip = (x < obj_growtangle.x) ? -1 : 1; |
15 | hitstun = 0; |
16 | broken = 0; |
17 | chainlength = 0; |
18 | maxchainlength = 180; |
19 | image_xscale = 1; |
20 | image_yscale = 1; |
21 | image_blend = #31D989; |