Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_search_flail_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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timer = 0;
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rotateposition = 0;
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lengthtimer = 0;
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lengthstate = 0;
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destroyonhit = false;
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image_speed = 0;
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impact = 0;
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direction = point_direction(obj_growtangle.x, obj_growtangle.y, x, y);
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bufferstate = 0;
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loading = 9;
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parentwindow = -4;
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image_index = 2;
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flip = (x < obj_growtangle.x) ? -1 : 1;
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hitstun = 0;
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broken = 0;
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chainlength = 0;
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maxchainlength = 180;
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image_xscale = 1;
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image_yscale = 1;
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image_blend = #31D989;