1 | con = 0; |
2 | yy = __view_get(e__VW.YView, 0); |
3 | xx = __view_get(e__VW.XView, 0); |
4 | timer = 0; |
5 | collided = 0; |
6 | mypower = 10; |
7 | bonk = 0; |
8 | if (instance_exists(obj_queenshield_enemy)) |
9 | depth = obj_queenshield_enemy.depth - 1; |
10 | |
11 | enum e__VW |
12 | { |
13 | XView, |
14 | YView, |
15 | WView, |
16 | HView, |
17 | Angle, |
18 | HBorder, |
19 | VBorder, |
20 | HSpeed, |
21 | VSpeed, |
22 | Object, |
23 | Visible, |
24 | XPort, |
25 | YPort, |
26 | WPort, |
27 | HPort, |
28 | Camera, |
29 | SurfaceID |
30 | } |