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1
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scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
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2
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destroyonhit = 1;
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3
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timer = 0;
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4
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image_xscale = 0;
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|
5
|
image_yscale = 1;
|
|
6
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active = 1;
|
|
7
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if (instance_exists(obj_queen_enemy))
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8
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damage = global.monsterat[obj_queen_enemy.myself] * 5;
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9
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if (instance_exists(obj_queen_bulletcontroller))
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10
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target = obj_queen_bulletcontroller.target;
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11
|
grazepoints = 4;
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