1 |
if (global.turntimer < 2) |
2 |
instance_destroy(); |
3 |
if (laugh && scr_queen_buffercheck()) |
4 |
{ |
5 |
if (laughpause == 0 && snd_is_playing(laughsound)) |
6 |
{ |
7 |
laughpause = 1; |
8 |
snd_pause(laughsound); |
9 |
} |
10 |
exit; |
11 |
} |
12 |
else if (laughpause == 1) |
13 |
{ |
14 |
laughpause = 0; |
15 |
snd_resume(laughsound); |
16 |
} |
17 |
if (timer == 20) |
18 |
{ |
19 |
image_speed = 1; |
20 |
sprite_index = spr_queen_wireframe_laugh; |
21 |
if (laugh == 1) |
22 |
laughsound = snd_play(snd_queen_bitcrushlaugh); |
23 |
} |
24 |
timer--; |
25 |
if (first == 1) |
26 |
timer -= 1; |
27 |
if (timer == 8 && buffer && !instance_exists(obj_queen_buffercontroller)) |
28 |
{ |
29 |
var bc = instance_create(0, 0, obj_queen_buffercontroller); |
30 |
bc.bufferdelay = 15; |
31 |
bc.bufferduration = 30; |
32 |
} |
33 |
if (timer == 0) |
34 |
{ |
35 |
snd_play(snd_explosion_mmx3); |
36 |
if (ultimate == 1) |
37 |
{ |
38 |
for (i = 0; i < 10; i++) |
39 |
{ |
40 |
var _shotdir = (i * 36) + irandom(20); |
41 |
var _shotspread = ((i % 2) == 0) ? 3 : 1; |
42 |
var _bullet = obj_queen_bufferbullet; |
43 |
if (i == banana && abs(angle_difference(_shotdir, point_direction(x, y, obj_growtangle.x, obj_growtangle.y))) <= 45) |
44 |
_bullet = obj_queen_bananabullet; |
45 |
d = instance_create(x + lengthdir_x(_shotspread, _shotdir), y + lengthdir_y(_shotspread, _shotdir), _bullet); |
46 |
d.direction = _shotdir; |
47 |
d.speed = 10 + random(4); |
48 |
if (abs(d.direction - point_direction(x, y, obj_heart.x, obj_heart.y)) < 22) |
49 |
d.speed = d.speed / 1.5; |
50 |
d.image_xscale = 2; |
51 |
d.image_yscale = 2; |
52 |
d.fadeaway = 1; |
53 |
d.sprite_index = spr_queen_wireframe_temp_bullet; |
54 |
if (buffer == 0) |
55 |
d.slowdown = 1; |
56 |
} |
57 |
} |
58 |
else if (type == 0) |
59 |
{ |
60 |
for (i = 0; i < 14; i++) |
61 |
{ |
62 |
var _shotdir = (i * 25.71) + irandom(15); |
63 |
var _shotspread = ((i % 2) == 0) ? 3 : 1; |
64 |
var _bullet = obj_queen_bufferbullet; |
65 |
if (i == banana && abs(angle_difference(_shotdir, point_direction(x, y, obj_growtangle.x, obj_growtangle.y))) <= 45) |
66 |
_bullet = obj_queen_bananabullet; |
67 |
d = instance_create(x + lengthdir_x(_shotspread, _shotdir), y + lengthdir_y(_shotspread, _shotdir), _bullet); |
68 |
d.direction = _shotdir; |
69 |
d.speed = 9 + random(4); |
70 |
if (abs(d.direction - point_direction(x, y, obj_heart.x, obj_heart.y)) < 22) |
71 |
d.speed = d.speed / 1.5; |
72 |
d.image_xscale = 1.5; |
73 |
d.image_yscale = 1.5; |
74 |
d.fadeaway = 1; |
75 |
d.sprite_index = spr_queen_wireframe_temp_bullet; |
76 |
if (buffer == 0) |
77 |
d.slowdown = 1; |
78 |
} |
79 |
} |
80 |
else |
81 |
{ |
82 |
for (i = 0; i < 9; i++) |
83 |
{ |
84 |
var _shotdir = (i * 40) + irandom(25); |
85 |
var _shotspread = ((i % 2) == 0) ? 3 : 1; |
86 |
var _bullet = obj_queen_bufferbullet; |
87 |
if (i == banana && abs(angle_difference(_shotdir, point_direction(x, y, obj_growtangle.x, obj_growtangle.y))) <= 45) |
88 |
_bullet = obj_queen_bananabullet; |
89 |
d = instance_create(x + lengthdir_x(_shotspread, _shotdir), y + lengthdir_y(_shotspread, _shotdir), _bullet); |
90 |
d.direction = _shotdir; |
91 |
d.speed = buffer ? 12 : (7 + random(4)); |
92 |
if (abs(d.direction - point_direction(x, y, obj_heart.x, obj_heart.y)) < 22) |
93 |
d.speed = d.speed / 1.5; |
94 |
d.image_xscale = 1.5; |
95 |
d.image_yscale = 1.5; |
96 |
d.fadeaway = 1; |
97 |
d.sprite_index = spr_queen_wireframe_temp_bullet; |
98 |
if (buffer == 0) |
99 |
d.slowdown = 1; |
100 |
} |
101 |
} |
102 |
d = instance_create(x, y, obj_buffer_tempeffect); |
103 |
d.sprite_index = spr_queen_wireframe_explode; |
104 |
} |