1 |
image_blend = c_lime; |
2 |
image_alpha = 1.2; |
3 |
image_xscale = 0.16; |
4 |
image_yscale = 0.16; |
5 |
sprite_index = spr_sneo_bigcircle; |
6 |
depth = obj_queen_enemy.depth - 1; |
7 |
timer = 0; |
8 |
offset = 0; |
9 |
path = path_add(); |
10 |
path_set_kind(path, 1); |
11 |
path_set_closed(path, false); |
12 |
path_add_point(path, x, y, 100); |
13 |
path_add_point(path, x + lengthdir_x(63, 70), y + lengthdir_y(63, 70), 100); |
14 |
path_add_point(path, obj_queen_enemy.x + 72, obj_queen_enemy.y + 75, 100); |
15 |
path_start(path, 4, path_action_stop, true); |