Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_drink_droplet_Create_0

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1
image_blend = c_lime;
2
image_alpha = 1.2;
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image_xscale = 0.16;
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image_yscale = 0.16;
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sprite_index = spr_sneo_bigcircle;
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depth = obj_queen_enemy.depth - 1;
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timer = 0;
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offset = 0;
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path = path_add();
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path_set_kind(path, 1);
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path_set_closed(path, false);
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path_add_point(path, x, y, 100);
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path_add_point(path, x + lengthdir_x(63, 70), y + lengthdir_y(63, 70), 100);
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path_add_point(path, obj_queen_enemy.x + 72, obj_queen_enemy.y + 75, 100);
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path_start(path, 4, path_action_stop, true);