Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_bulletcontroller_Create_0

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1
type = 1;
2
btimer = 99;
3
ctimer = 0;
4
dtimer = 0;
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timermax = 12;
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threshold = 9;
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wineadded = 0;
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wineadd = 4;
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turnamount = 10;
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turnperiod = 15;
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dropletcount = 0;
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winedebug = 0;
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stomplocation[2] = 0;
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damage = -1;
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grazepoints = -1;
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timepoints = -1;
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inv = -1;
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grazed = -1;
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grazetimer = -1;
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element = "none";
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target = -1;
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side = 1;
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difficulty = 1;
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made = 0;
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special = 0;
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chooselocation = 0;
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a = irandom(2);
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init = 0;
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sameattack = 0;
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sameattacker = 0;
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miny = 999;
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maxy = 999;
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maxx = 999;
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miny = 999;
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creator = 0;
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queen = obj_queen_enemy;
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lastType = 0;
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buffertimer = 0;
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bufferattack = 0;
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extra = 0;
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lastside = -1;
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siner = 0;
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loopsfx = 0;