Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_bufferbullet_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
if (afterimage)
3
    scr_custom_afterimage
scr_custom_afterimage

function scr_custom_afterimage(arg0) { afterimage = instance_create(x, y, arg0); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth + 1; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
(obj_buffer_afterimage);
4
if (instance_exists(obj_queen_buffercontroller) && scr_queen_buffercheck
scr_queen_buffercheck

function scr_queen_buffercheck() { return instance_exists(obj_queen_buffercontroller) && obj_queen_buffercontroller.buffering == 1; }
())
5
    draw_sprite(spr_queen_buffering, obj_queen_buffercontroller.bufferbar % 8, x, y);