Deltarune (Chapter 2) script viewer

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gml_Object_obj_power_up_thrash_Create_0

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1
intensity = 2;
2
timer = -30;
3
effectPause = 15;
4
poweruptime = 90;
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parent = -4;
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effecttimer = 0;
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init = 0;
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pivotx = -999;
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pivoty = -999;
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flashtimer = 0;
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flashspeed = 30;
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thrash = obj_thrashmachine;