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scr_enemy_object_initscr_enemy_object_initfunction scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} (); |
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talkmax = 90; |
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image_speed = 0.16666666666666666; |
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idlesprite = spr_poppup_idle; |
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hurtsprite = spr_poppup_hurt; |
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sparedsprite = spr_poppup_spared; |
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becameTired = false; |
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becameSpareable = false; |
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cloning = false; |
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cloneTimer = 0; |
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staticOwner = false; |
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staticPoppup = 0; |
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animspeed = 0.16666666666666666; |
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clonedirection = 210; |
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blockbuffer = 0; |
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for (var i = 0; i < 3; i++) |
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{ |
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for (var j = 0; j < 6; j++) |
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{ |
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staticX[i][j] = random_range(400, 600); |
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staticY[i][j] = random_range(10, 280); |
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} |
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} |
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blockTimer = false; |
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blockAds = 0; |
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blocked = 0; |
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mercytotal = 0; |
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popupscreated = 0; |
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poppupwait = 0; |
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allblocked = 0; |
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avoiding = false; |