Deltarune (Chapter 2) script viewer

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gml_Object_obj_poppup_bird_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_alpha = 0;
3
timer = 0;
4
startdirection = 0;
5
topSpeed = speed;
6
init = 0;
7
xx = irandom(60) - 30;
8
yy = irandom(60) - 30;
9
targetplayer = 0;
10
slow = 1;