Deltarune (Chapter 2) script viewer

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gml_Object_obj_parallaxer_mansion_Create_0

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1
depth = 1000100;
2
drawx = 0;
3
drawy = 0;
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x_offset = 0;
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y_offset = 0;
6
if (room == room_dw_mansion_acid_tunnel_exit)
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    y_offset = 100;
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if (room == room_dw_mansion_east_4f_b)
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    y_offset = -100;
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if (room == room_dw_mansion_east_4f_c)
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{
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    depth = 9000150;
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    y_offset = 100;
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}
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if (room == room_dw_mansion_east_4f_d)
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{
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    y_offset = -200;
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    depth = 1000300;
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}