Deltarune (Chapter 2) script viewer

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gml_Object_obj_parallaxer_fountain_Create_0

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with (obj_mainchara)
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    bg = 1;
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con = -1;
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bg_hspeed = 0;
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xpos = 0;
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ypos = 0;
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if (room == room_dw_mansion_acid_tunnel_exit)
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    ypos = 260;
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if (room == room_dw_city_traffic_4)
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    xpos = x;
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var layersprites = [spr_cyber_coaster_bg_cityscape];
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for (var i = 0; i < array_length_1d(layersprites); i++)
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{
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    var bglayer = instance_create(xpos, ypos, obj_parallaxer_layer);
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    bglayer.sprite_index = layersprites[i];
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    bglayer.depth = 1000500 - (i * 100);
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    bglayer.image_speed = 0.05;
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}