1 |
with (obj_mainchara) |
2 |
bg = 1; |
3 |
con = -1; |
4 |
bg_hspeed = 0; |
5 |
xpos = 0; |
6 |
ypos = 0; |
7 |
if (room == room_dw_mansion_acid_tunnel_exit) |
8 |
ypos = 260; |
9 |
if (room == room_dw_city_traffic_4) |
10 |
xpos = x; |
11 |
var layersprites = [spr_cyber_coaster_bg_cityscape]; |
12 |
for (var i = 0; i < array_length_1d(layersprites); i++) |
13 |
{ |
14 |
var bglayer = instance_create(xpos, ypos, obj_parallaxer_layer); |
15 |
bglayer.sprite_index = layersprites[i]; |
16 |
bglayer.depth = 1000500 - (i * 100); |
17 |
bglayer.image_speed = 0.05; |
18 |
} |