|
1
|
if (drawblack)
|
|
2
|
{
|
|
3
|
var i = 0;
|
|
4
|
draw_set_color(merge_color(c_dkgray, c_navy, 0.3));
|
|
5
|
draw_rectangle(camerax() - 80, (cameray() + 360) - (cameray() / 40), camerax() + 720, cameray() + 600, false);
|
|
6
|
draw_set_alpha(0.3);
|
|
7
|
for (i = 0; i < 6; i++)
|
|
8
|
{
|
|
9
|
draw_set_color(c_black);
|
|
10
|
draw_rectangle(camerax() - 80, cameray() + 340 + (i * 20), camerax() + 720, cameray() + 600, false);
|
|
11
|
}
|
|
12
|
draw_set_alpha(1);
|
|
13
|
}
|
|
14
|
if (room == room_dw_cyber_battle_maze_1 || room == room_dw_cyber_tasque_battle || room == room_dw_cyber_maze_queenscreen)
|
|
15
|
{
|
|
16
|
for (var i = 0; i < 1; i++)
|
|
17
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 244, room_scale, 0.9, 0, c_white, 1);
|
|
18
|
for (var i = 0; i < 3; i++)
|
|
19
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 280, room_scale, 1, 0, c_white, 1);
|
|
20
|
for (var i = 0; i < 5; i++)
|
|
21
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 320, room_scale, 1, 0, c_white, 1);
|
|
22
|
for (var i = 0; i < 7; i++)
|
|
23
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 360, room_scale, 1, 0, c_white, 1);
|
|
24
|
for (var i = 0; i < 9; i++)
|
|
25
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 400, room_scale, 1, 0, c_white, 1);
|
|
26
|
draw_set_color(c_black);
|
|
27
|
draw_rectangle(-100, 360, room_width, room_height + 10, false);
|
|
28
|
}
|
|
29
|
if (room == room_dw_cyber_teacup_final)
|
|
30
|
{
|
|
31
|
for (var i = 0; i < 1; i++)
|
|
32
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 8744, room_scale, 0.9, 0, c_white, 1);
|
|
33
|
for (var i = 0; i < 3; i++)
|
|
34
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 8780, room_scale, 1, 0, c_white, 1);
|
|
35
|
for (var i = 0; i < 5; i++)
|
|
36
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 8820, room_scale, 1, 0, c_white, 1);
|
|
37
|
for (var i = 0; i < 7; i++)
|
|
38
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 8860, room_scale, 1, 0, c_white, 1);
|
|
39
|
for (var i = 0; i < 9; i++)
|
|
40
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, 8900, room_scale, 1, 0, c_white, 1);
|
|
41
|
draw_set_color(c_black);
|
|
42
|
draw_rectangle(-100, 8860, 2000, room_height + 10, false);
|
|
43
|
}
|
|
44
|
if (room == room_dw_cyber_post_music_boss_slide)
|
|
45
|
{
|
|
46
|
for (var i = 0; i < 9; i++)
|
|
47
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 2480, 0, 1, room_height, 0, c_white, 1);
|
|
48
|
for (var i = 0; i < 7; i++)
|
|
49
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 2440, 0, 1, room_height, 0, c_white, 1);
|
|
50
|
for (var i = 0; i < 5; i++)
|
|
51
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 2400, 0, 1, room_height, 0, c_white, 1);
|
|
52
|
for (var i = 0; i < 3; i++)
|
|
53
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 2360, 0, 1, room_height, 0, c_white, 1);
|
|
54
|
for (var i = 0; i < 1; i++)
|
|
55
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 2320, 0, 1, room_height, 0, c_white, 1);
|
|
56
|
for (var i = 0; i < 9; i++)
|
|
57
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 840, 0, 1, room_height, 0, c_white, 1);
|
|
58
|
for (var i = 0; i < 7; i++)
|
|
59
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 880, 0, 1, room_height, 0, c_white, 1);
|
|
60
|
for (var i = 0; i < 5; i++)
|
|
61
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 920, 0, 1, room_height, 0, c_white, 1);
|
|
62
|
for (var i = 0; i < 3; i++)
|
|
63
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 960, 0, 1, room_height, 0, c_white, 1);
|
|
64
|
for (var i = 0; i < 1; i++)
|
|
65
|
draw_sprite_ext(spr_blackTile_20alpha, 0, 1000, 0, 1, room_height, 0, c_white, 1);
|
|
66
|
}
|