1 | with (obj_mainchara) |
2 | bg = 1; |
3 | con = -1; |
4 | bg_hspeed = 0; |
5 | var layersprites = [spr_cyber_coaster_bg_fountain, spr_cyber_coaster_bg_cityscape]; |
6 | for (var i = 0; i < array_length_1d(layersprites); i++) |
7 | { |
8 | var tracks = layer_create(1000500 - (i * 100), "BG_Layer_" + string(i)); |
9 | var layerid = layer_background_create(tracks, layersprites[i]); |
10 | layer_background_htiled(layerid, true); |
11 | layer_hspeed(tracks, -((0.1 * array_length_1d(layersprites)) + (0.5 * i))); |
12 | } |