Deltarune (Chapter 2) script viewer

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gml_Object_obj_parallaxer_coaster_Create_0

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with (obj_mainchara)
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    bg = 1;
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con = -1;
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bg_hspeed = 0;
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var layersprites = [spr_cyber_coaster_bg_fountain, spr_cyber_coaster_bg_cityscape];
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for (var i = 0; i < array_length_1d(layersprites); i++)
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{
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    var tracks = layer_create(1000500 - (i * 100), "BG_Layer_" + string(i));
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    var layerid = layer_background_create(tracks, layersprites[i]);
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    layer_background_htiled(layerid, true);
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    layer_hspeed(tracks, -((0.1 * array_length_1d(layersprites)) + (0.5 * i)));
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}